[SID 2019] Vision-tangible interactive display method for mixed and virtual reality: Toward the human-centered editable reality

Abstract

Building a human-centered editable world can be fully realized in a virtual environment. Both mixed reality (MR) and virtual reality (VR) are feasible solutions to support the attribute of edition. Based on the current development of MR and VR, we present the vision-tangible interactive display method and its implementation in both MR and VR. We address the issue of MR and VR together because they are similar regarding the proposed method. The editable mixed and virtual reality system is useful for studies, which exploit it as a platform. In this paper, we construct a virtual reality environment based on the Oculus Rift, and an MR system based on a binocular optical see-through head-mounted display. In the MR system about manipulating the Rubik’s cube, and the VR system about deforming the virtual objects, the proposed vision-tangible interactive display method is utilized to provide users with a more immersive environment. Experimental results indicate that the vision-tangible interactive display method can improve the user experience and can be a promising way to make the virtual environment better.

Publication
In Journal of the Society for Information Display
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Zhenliang Zhang
Zhenliang Zhang
Research Scientist of AI

My research interests include wearable computing, machine learning, Cognitive Reasoning, and mixed/virtual reality.