Human-computer interaction (HCI) plays an important role in the near-field mixed reality, in which the hand-based interaction is one of the most widely-used interaction modes, especially in the applications based on optical see-through head-mounted …
Building a human-centered editable world can be fully realized in a virtual environment. Both mixed reality (MR) and virtual reality (VR) are feasible solutions to support the attribute of edition. Based on the current development of MR and VR, we …
We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented reality. …
Vision-tangible mixed reality (VTMR) is a further development of the traditional mixed reality. It provides an experience of directly manipulating virtual objects at the perceptual level of vision. In this paper, we propose a mixed reality system …
Calibration accuracy is one of the most important factors to affect the user experience in mixed reality applications. For a typical mixed reality system built with the optical see‐through head‐mounted display, a key problem is how to guarantee the …
Single point active alignment method is a widely used calibration method for optical-see-through head-mounted displays (OST-HMDs) since its appearance. It always requires high-accuracy alignment for data acquisition, and the collected data affect the …
This paper details the design, implementation and an initial evaluation of a collaborative platform named OptoBridge, which is aimed at enhancing remote guidance and skill acquisition for spatially distributed users. OptoBridge integrates augmented …
Hand-based interaction is one of the most widely-used interaction modes in the applications based on optical see-through head-mounted displays (OST-HMDs). In this paper, such interaction modes as gesture-based interaction (GBI) and physics-based …
Calibration accuracy is one of the most important factors to affect the user experience in mixed reality applications. For a typical mixed reality system built with the optical see-through head-mounted display (OST-HMD), a key problem is how to …
Single point active alignment method (SPAAM) has become the basic calibration method for optical-see-through head-mounted displays since its appearance. However, SPAAM is based on a simple static pinhole camera model that assumes a static …