In this paper, we discuss the cognition problem from some perspectives, i.e., attention, perception, pattern recognition, and communication.
We introduce the contents of the symmetrical reality-based human-robot collaboration and interpret the humanrobot collaboration from the perspective of equivalent interaction.
We emphasize the bi-directional mechanical control within the symmetrical reality framework and why free wills of machines can break the common sense.
A Project of Symmetrical Reality.
In this paper, we review the background of physical reality, virtual reality, and some traditional mixed forms of them. Based on the current knowledge, we propose a new unified concept called symmetrical reality to describe the physical and virtual …
We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented reality. …
Since artificial intelligence has been integrated into virtual reality, a new branch of virtual reality, which is called inverse virtual reality (IVR), is created. A typical IVR system contains both the intelligence-driven virtual reality and the …