Head-Mounted Display

[IROS 2019] Toward an efficient hybrid interaction paradigm for object manipulation in optical see-through mixed reality

Human-computer interaction (HCI) plays an important role in the near-field mixed reality, in which the hand-based interaction is one of the most widely-used interaction modes, especially in the applications based on optical see-through head-mounted …

[PhotonicsAsia 2018] Depth-aware interactive display method for vision-tangible mixed reality

Vision-tangible mixed reality (VTMR) is a further development of the traditional mixed reality. It provides an experience of directly manipulating virtual objects at the perceptual level of vision. In this paper, we propose a mixed reality system …

[SID 2018] Task-driven latent active correction for physics-inspired input method in near-field mixed reality applications

Calibration accuracy is one of the most important factors to affect the user experience in mixed reality applications. For a typical mixed reality system built with the optical see‐through head‐mounted display, a key problem is how to guarantee the …

[Optical Engineering 2018] Enhancing data acquisition for calibration of optical see-through head-mounted displays

Single point active alignment method is a widely used calibration method for optical-see-through head-mounted displays (OST-HMDs) since its appearance. It always requires high-accuracy alignment for data acquisition, and the collected data affect the …

[VR 2018] Evaluation of hand-based interaction for near-field mixed reality with optical see-through head-mounted displays

Hand-based interaction is one of the most widely-used interaction modes in the applications based on optical see-through head-mounted displays (OST-HMDs). In this paper, such interaction modes as gesture-based interaction (GBI) and physics-based …

[VR 2018] Physics-inspired input method for near-field mixed reality applications using latent active correction

Calibration accuracy is one of the most important factors to affect the user experience in mixed reality applications. For a typical mixed reality system built with the optical see-through head-mounted display (OST-HMD), a key problem is how to …

[ISMAR 2017] An accurate calibration method for optical see-through head-mounted displays based on actual eye-observation model

Single point active alignment method (SPAAM) has become the basic calibration method for optical-see-through head-mounted displays since its appearance. However, SPAAM is based on a simple static pinhole camera model that assumes a static …

[VR 2017] RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays

The most commonly used single point active alignment method (SPAAM) is based on a static pinhole camera model, in which it is assumed that both the eye and the HMD are fixed. This leads to a limitation for calibration precision. In this work, we …

[ICVRV 2016] A modular calibration framework for 3D interaction system based on optical see-through head-mounted displays in augmented reality

With the rapid development of Virtual and Augmented Reality systems, it becomes more and more important to develop an efficient calibration method for optical see-through head-mounted displays (OST-HMDs). In this paper, a modular calibration …

[ICOPEN 2015] 3D optical see-through head-mounted display based augmented reality system and its application

The combination of health and entertainment becomes possible due to the development of wearable augmented reality equipment and corresponding application software. In this paper, we implemented a fast calibration extended from SPAAM for an optical …